News
4.22.09 - SHAMBLING TOWARDS VICTORY : ZOMBIE WRANGLERS SET FOR MAY 6th RELEASE
At long last, Frozen Codebase is pleased as zombie blood punch to announce a release date for the highly-anticipated,
perennially star-crossed ZOMBIE WRANGLERS game! A madcap romp thru the
undead-infested backyards of bucolic Potters Field, USA, ZOMBIE WRANGLERS wowed `em at
Austin GDC last September, and is set for a May 6th debut on
Microsoft's Xbox 360 Live Arcade service.
In ZOMBIE WRANGLERS, you play one of four quirky suburban tweens, charged with the onerous
task of ridding your community of a mysterious zombie outbreak -- and being home for supper
afterwards! Stagger (don't walk!) to your Xbox 360 on May 6th and become one of the ZOMBIE WRANGLERS,
and watch this space for your opportunity to make off with priceless ZOMBIE WRANGLERS schwag!
Hey, it beats a paper route!
Click here to join the ZOMBIE WRANGLERS Facebook Fanpage.
Updated:Click here to find out how to win
a free copy of Zombie Wranglers.
3.18.09 - Zombie Wranglers
Stay tuned for information about the long-threatened release of Zombie Wranglers. In the meantime, shamble on over to
the official XBox 360 game page.
We promise you hours of undead bliss as you dispatch hordes of emo zombies, skater zombies,
mailman zombies, even elusive "ren faire" zombies! We'll even kick in a playable goth girl character -
you can use her icy heart to wreak havoc on the love-smitten undead while she earns cash for her next Hot Topic run!
1.5.09 - BE CAREFUL WHAT YOU PICK UP ON THE BEACH, IT MIGHT LEAD TO CRABS
Too cold for sand castles you say?
Pshaw! It's always sunny on
Sandy Beach!
This Sunday, January 4th, Frozen Codebase deeply suggests
that you peel your tongue from
the frozen monkey bars, fire up your Wii,
and download Sandy Beach - our company's first
offering on WiiWare, Nintendo's downloadable game service!
Pick up your shovel and bucket and create a dazzling mansion of
sand, or follow blueprints to unlock found objects with which to
trick out your burgeoning sand crib! Things aren't completely serene
on Sandy Beach, however -- enter Crab Battle and defend the heart of your
castle against encroaching swarms of pirate crabs! "This is the worst case
of crabs I've seen in quite some time" said Producer Eric Francksen,
slapping back crustacean invaders with his Wii Remote as he fortified the
walls of his sand castle with cannons, "and believe you me, having lived
in Madison as a young man, I've seen some pretty gnarly cases in my day."
Whether the excitement of repelling legions of angry pirate arthropods or
the serenity of building is what you crave, there's an adventure awaiting
you on Sandy Beach!
11.25.08 - FROZEN CODEBASE FINDS ZOMBIE, SKINNY RED TIES, HAIR GEL
Frozen Codebase has announced today that they have found a
zombie living in their basement.
Described to be about 6'1", lanky and wearing a skinny red tie, the Zombie was found wedged
between several cartons of refrigerator magnets die-cut into the shapes of popular
vegetables.
Also found nearby were several Hot Water Music albums, a medium-sized jar of Bed Head brand hair gel,
and a wide variety of white leather belts, many apparently tear-streaked. When asked about the fate of the Zombie,
and it's potential for release into the world, Ben Geisler choose not to answer the question directly, instead simultaneously
playing a sequence of random notes on a Blackberry, Palm Pilot and
Magnus Chord Organ while pretending to have a cell
phone conversation with someone "in a very well-known time zone."
In other news, Frozen Codebase's first Wii title, Sandy Beach
created for publisher Konami -- is said to be sporting a brand new
coat of polish. Programmer Jason Kim is allegedly so delighted at the state of the project that he blissfully punched a hole in a
nearby wall, filling it with sand in the game's honor. Given the current climate of economic hardship, the team will hold its launch
party in the 10'x10' living room of Producer Norb Rozek's metal house, provided that he fixes at least three of his four pinball
machines and no one steps on his comic books.
8.26.08 - FROZEN CODEBASE BRINGS DERBY LOVIN' TO AUSTIN GDC
Frozen Codebase has announced their sponsorship of a fully-sanctioned
WFTDA
roller derby bout in Austin, Texas on Monday, September 15th. Billed as
"Skate Invaders," the bout - pitting the hometown
Texecutioners against
Madison, Wisconsin's own
Dairyland Dolls - will be held at the
Texecutioners' home venue of Playland Skate Center, in conjunction with the
first night of the 2008
Austin Game Developers Conference.
Frozen Codebase have recently inked a licensing deal with the WFTDA, and will be spreading
the derby gospel by making free tickets to the bout available at their GDC
booth. Continuous complimentary shuttle bus service will run between the
Austin Convention Center and Playland starting at 5 PM. When asked why
Frozen Codebase would go through to trouble of providing convention-goers
with free shuttle bus service to a roller derby bout, artist Braulio Cejudo
helpfully explained "'cause I ain't going to be in any shape to drive you
there."
6.17.08 - FROZEN CODEBASE ROCKS YOU LIKE A HURRICANE
Frozen Codebase emerged today from development deep freeze (also known as listening to twelve straight hours of The Scorpions) to find that it's second game
Elements of Destruction is about to be released! Tears of joy erupted from 520 N. Broadway, as Vice President Norb Rozek declared this a perfect excuse to buy another pinball machine. Lead Programmer Andrew Magyar echoed this feeling of elation at their success and future prospects: "If I ever get rich and move to Egypt, I'm living in that Sphinx head".
Elements of Destruction, a game about rocking you like a hurricane, will be available on XBox Live Arcade starting tomorrow
(June 18th). The crew at Frozen Codebase hopes you enjoy it as much as IGN and
Team XBox have! More details here.
5.16.08 - Frozen Codebase Partners with WFTDA
"The Women's Flat Track Derby Association (WFTDA), announced that it has partnered exclusively with Frozen
Codebase LLC, to bring its Real. Strong. Athletic. Revolutionary. brand of modern roller derby to the world of
video games. "
As a leading independent video game developer of original intellectual property, Frozen Codebase is excited to
enter into an exclusive partnership with the WFTDA to bring flat track derby to life as a cutting edge video game.
While further details of the video game's development are pending, Frozen Codebase invites fans to participate on
its user forums (visit www.frozencodebase.com/protot2 ) and look to their hometown WFTDA leagues for a
glimpse of the action that is coming soon.
For full press release click here
4.25.08 - Zombie Wranglers Coming to XBox 360 Live Arcade
Frozen Codebase is pleased to announce the development of its third title: Zombie Wranglers.
Published by Sierra Online, this title promises great success on its platform, Xbox Live Arcade. More information can be found about Zombie Wranglers in the Team XBox Preview.

"Be very, very quiet... we're wrangling Zombies!! Save the city of Potters Field from an infestation of zany zombies in the
quirky and comical Zombie Wranglers, attacking XBLA in 2008! Armed with a trustworthy Wrangler-Pack and your
own unique special abilities, play as one of the four gallant apprentice Wranglers and rescue your neighborhood before it's too late! " -- Team XBox
4.7.08 - GLACIERS IN PARKING LOT RECEDE SOMEWHAT
In a sure sign that Old Man Winter has roared his last in the Green Bay metropolitan area,
the glaciated ice mass which has covered the bulk of North Broadway's 500 block for the
last several months has receded slightly, uncovering what local historians are referring
to as "parking spots." Thought to date back to the time of the Fort Howard military encampment,
these "parking spots" number in the low dozens, and are imagined to have provided some manner
of containment area for vehicles used in the pre-dogsled era of the early 19th century.
Historian and programmer Jesse Rahaikanen explained this conjecture by claiming that
"soldiers in the 1800s would bring their conveyances to a halt in these spaces,
tethering them between the perpendicular yellow stripes. We're not sure how exactly
they got around before dogsleds and snowshoes - we assume they likely rode in to work on the
backs of hyraxes, or perhaps very large foxes. Anyway, the soldiers would dismount from their
hyraxes, then walk across a clean, ice-free surface likely made of asphalt, or local equivalent,
until they reached the front door of the fort."
Rahaikanen's assertion that Neanderthal
Wisconsinites once routinely walked from their vehicles on ice-free surfaces was met with scorn
and derision by many within earshot of his nervy proclamation, including fellow programmer Andrew Magyar.
"We've always had a lottery," stated Magyar, gathering rocks into a wicker weave basket, to the puzzlement of many.
"If I clunked you in the head with one of these you'd understand my non sequitur literary references,"
Magyar continued, then quickly scurried over the tip of the receding ice mass, now
a mere thirty feet tall at its peak. Not all Frozen Codebase employees were pleased
with the reduced size of their parking lot glacier, however. Artist Karol David expressed
concern about the residual effects that the unexpected thaw would have on her Iditarod training.
"This is bunk," David explained, "if I would've known I could only train my sled dogs nine months
out of the year here, I would've stayed in New Orleans." "It sucks," added programmer Jason Kim.
"I wanted to eat that iceberg."
2.13.08 - Elements of Destruction
Scheduled to be released in the spring, Frozen Codebase is pleased to announce the development of its second title: Elements of Destruction. Produced by THQ/Valusoft, this title promises great success on its platform, Xbox Live Arcade. More information can be found about Elements of
Destruction in the IGN preview. Still want more? Then, by all means, fly yourself
down to San Francisco and meet with us for the 2008 Game Developers Conference. You will be able to find us at the Vicious booth (booth # NH 6039). See you there!
2.13.08 - Planet 12
Garage Games and Frozen Codebase have teamed up to produce Planet 12! Working with Garage Games' Torque engine, Frozen Codebase
is pleased to be delivering this exciting new title for the PC.
11.20.07 - Screwjumper! Launch Week Comes to a Successful Close
(Green Bay) -- Screwjumper! has been invading homes, mines and alien reactor cores for a solid week.
Activity from the field, namely
Major Nelson points out that Screwjumper! has placed 5th in XBLA sales for the week. Meanwhile the current IGN gamer ranking is 7.8 and
ZT Game Domain proclaims that Screwjumper has an "Inventive Game Mechanic" and "Multi-Player is Fun"!.
The Planet Scruto thanks you, good Sir. While you're here, play as much Screwjumper Multiplayer
as
you like but... please do not feed the roombas. Stay tuned for more juicy news from the planet surface; as Frozen Codebase prepares a titillating menu of post-production
goodies, including (but not limited to) buttons!,
developer tournaments!, stale pizza!, and Programmer Adam Larson autographed pieces of notebook paper!
9.14.07 - FROZEN CODEBASE ADMITS SCREWJUMPER!
(Green Bay) --
In a stunning defeat for Frozen Codebase's long-standing
"don't ask, don't tell" policy, the plucky game developer,
after untold months of secrecy, was forced to admit complicity
in developing the upcoming SCREWJUMPER! game for the XBox Live Arcade platform.
"Our company is founded on certain guiding principles," president
Ben Geisler stated, "and chief among them is the integral nature of
never being allowed to mention the name of any project we may or may
not be working on. That's absolutely critical to our core aesthetic."
Geisler claims that Microsoft's bold, unprecedented move of actually
making public mention of the game
(Official Microsoft Screwjumper! page)
has "sent shockwaves through our company culture and our Wisconsonian
way of life." Programmer James Lupiani, who may or may not have worked
on the title in question, claimed that "It feels dirty to have people
know what game I'm working on. It's like the time I had that dream I
was back at my elementary school, naked. Of course, when I woke up,
I actually was back at my elementary school, naked. So, yes, it's a
lot like that.:" Adam Larson, who may or may not be employed by the
company as a programmer, expressed support for a grass-roots misinformation
campaign. "We should do something like put 'AAAH!' in front of the title,"
Larson explained. "Then nobody would know it's us." Billy Sweetman,
lead designer on an unnamed project which may or may
not be currently in production, confidently replied "I know nothing."
See here for more information on Screwjumper! Or visit our forums, where we promise to
feed your head, irrigate your soul, and flush your wallet.
8.31.07 - FROZEN CODEBASE EXPANDS NEAR BATHROOM, DESIGNER ENTERS SHAFT
(Green Bay) --
In an attempt to reverse centuries of cheesehead inbreeding, sub-mammoth game developer Frozen
Codebase announced the importation of several new employees today. Hailing from such far-flung
climes as Arizona, Michigan, Louisiana, Ohio and Shawano, the new hires will allow The Fro' to expand operations to include a
specialized third development team. This expansion has prompted the stalwart developers to expand operations southward
- moving desks, chairs, computers and humanoids out of the main office and into the olfactory no-man's-land
near the bathroom. In an effort to minimize the impact that the men's room's roiling clouds of mystery vapor -
most commonly described as "a fart-off in an orc slaughterhouse, if orcs were actually made of solid urine" --
have on employee health and morale, production assistant Kelly Parker has outfitted the lavatory with the
latest in stench reduction items, including a fan, a thing that sits on the sink and makes additional,
different smells, and several aromatic portraits of beloved world leaders Christopher Walken and Jeff Goldblum.
Planet 12 (affetctionately known as "Pee 12" since the move) designer Greg Kellerman, whose team is the
primary beneficiaries of the new expansion, took a slightly more proactive angle on stench avoidance,
moving his desk into a converted freight elevator shaft. Remarked designer Justin Kovac, "Kellerman always did love the shaft."
Mr. Kellerman could not be reached for comment.
6.25.07 - Devcon!
Frozen Codebase will be at the Nintendo Developer's Conference. Use the form mailer if you'd like to get ahold of us there.
6.25.07 - FROZEN CODEBASE FOUND NONCOMPLIANT WITH PRESIDENT'S "NO MOUSE LEFT BEHIND" POLICY
(Green Bay)-- After completing the move to
their new corporate headquarters at 520 North Broadway
in Green Bay, upstart game developers Frozen Codebase
LLC were notified that, by failing to properly transfer
the office rodent who inhabited their previous Larsen Road
location, they had been found noncompliant with the President's
"No Mouse Left Behind" policy. "We realize this is a significant
violation," company president Ben Geisler was quoted as saying,
"but we have games to make. Welcome to game design."
Designer Norb Rozek, generally considered to be the
company mouse liaison, explained that engineering the mouse's
move to Broadway was unusually difficult in that no one at
the company had ever seen the mouse - that it was
only by the
daily trail of residual fecal matter across his desk that
the mouse's existence could be inferred. "I mean, you hate
to see this happen to anyone in America," Rozek went on to
state, "but people are going to occasionally fall through
the cracks like this."
British-born programmer
Andi Ireland offered a contrasting opinion:
"In England, there's a little more respect for mice --
The Great Mouse Detective and all that. We're not all caught
up in who's got the biggest box of Jaffa Cakes, right?"
A party of volunteers, organized and led by art director
Adam DeGrandis, is maintaining a somber vigil across
the street at Lenny's Tap. "We had left the mouse a note,"
said DeGrandis, "saying we'd be at Lenny's. We can only
assume he's read the note, and is on his way.
We'll stay here as long as it takes."
4.25.07 - New Website!
Frozen Codebase. Welcome to the future of punk rock gaming.
2.08.07 - Signed to THQ!
Frozen Codebase is proud to announce that it is working with THQ/Valusoft on two brand spanking new XBox 360 games! We're proud to be working with one of the largest game publishers in the entire world. Let's hope they don't find this pitiful excuse for a website and change their minds.
2.05.07 - FROZEN CODEBASE COMPLETES EXTENSION CORD TRANSACTION
GREEN BAY, WI - Budding game developers Frozen Codebase announced today the finalization of a contract that would bring a new extension cord to the company's Larsen Road headquarters. President Ben Geisler, speaking on conditions of anonymity, claimed that the new extension cord would be expected to assimilate to the company culture quickly.
"We thought it was a good fit," claimed Geisler, demonstrating the male-female connection with a
mildly obscene hand gesture. Designer Norb Rozek, expected to be working closely with the cord, explained that
"this cord will be a tremendous help in powering my second monitor, which I needed to ensure
that my steady stream of illegal music downloads could be closely monitored without obfuscating
my view of the level editor." To welcome the new cord into the Frozen Codebase family, a
team outing to a local brewpub has been planned for 4 PM Wednesday. Admission is free.
11.09.06 - Approved XBox 360 Developers
Green Bay, WI - Frozen Codebase LLC announced it is now an approved developer for the Microsoft XBox 360 video game console. The company, led by President Ben Geisler, is creating exciting and innovative games on next generation platforms. Geisler, a veteran developer, has worked on a number of hit titles including Quake 4, Incredible Hulk: Ultimate Destruction, X-Men Legends and Soldier of Fortune 2. He started the company with an initial staff of veterans from Raven Software, Radical Entertainment, GarageGames and Astral Entertainment.
"Frozen Codebase is receiving fantastic feedback on our first game and is poised for success" said Geisler. "We have a strong working relationship with Microsoft whose XBox 360 console provides an exciting game development platform. GarageGames is providing the underlying 'Torque' game engine."
Frozen Codebase is attracting experienced talent from game development strongholds to its home base in Green Bay, Wisconsin. One such talent is Jay Balakrishnan, an industry veteran with 25 years of experience, who has served as Executive Producer at Radical Entertainment, Wild Tangent and Dynamix/Sierra.
Balakrishnan, a Board Director and Executive Producer of Frozen Codebase's un-announced original game, said "I am very excited to be working with Ben and his talented team at Frozen CodeBase. They're a new breed of game developers that's revolutionizing the gaming industry, with efficient production techniques, combined with a primary focus on innovative gameplay."