Adam Larson
Adam attended college for Computer Science and Game Software Development. Adam started programming over 12 years ago, and started using C++ over 9 years ago. Adam's primary focus is on gameplay, but he also spends a lot of time keeping things working smoothly on the consoles. Adam is a 3+ year game veteran and has worked on Marble Blast for the PC, Elements of Destruction, Screwjumper! and Zombie Wranglers. Adam enjoys spending time with his family, reading, playing card games, and dominating in the weekly company game competitions. He is currently working on Kick-Ass.
Andrew Gilmour
While the massive list of titles may speak for itself, Andrew is a 20 year game veteran. He has worked on almost every conceivable platform available. Born in England, his path has led him to the U.S. After traversing multiple studios, he finally lends his expertise at Frozen Codebase. Among many others, Gilmour has shipped AdenQuest, American Gladiators, Army, Men Air Attack, Demons Gate, Double Dragon, Humans, Jak II, Jak III, Jak X, Jeopardy, Lord of the Rings, Might & Magic VII, Redemption, Retribution, Robotech, Uncharted: Drake's Fortune, and Unreal: Devastation.
Apollo Occhino
Apollo is a Programmer working on Kick-Ass The Game. Go Bucks!
Asa Dang
Asa is a Technical Designer and Programmer. Prior to Frozen Codebase, he worked at Sensory Sweep Studios on Major League Eating: The Game, and The Tale of Despereaux.
Ben Crossbones
Crossbones is a man of many hats: Former educator, mixologist, unarmed security, played over 500+ shows in dozens of bands you've never heard of, likes traveling. Crossbones is currently doing sound work for various Frozen Codebase projects.
Ben Geisler
Ben Geisler has been involved in game development for the last decade. He is a cross-discipline producer who began as a programmer and has had job assignments in programming, management, gameplay, AI, scripting and design. Recent titles include Hulk: Ultimate Destruction, Quake 4, and Screwjumper. With backing from the NEW Capital Group, Ben founded Frozen Codebase in mid-2006, with the principles of bridging the gap between casual and hardcore gaming. When Frozen Codebase "strikes it big," Ben intends to buy a bitchin' Camaro and park it on the lawn. Because that's how we roll.
Billy Sweetman
Apparently someone thinks I know what I'm doing.
Braulio Cejudo
Braulio Cejudo comes to us from working at Zoic Studios in sunny California (outsourcing for Need for Speed, Terminator, and others). He has shipped Cruise Ship Vacation Games and has done work on Metalocalypse: Dethgame. Brau is working on a top secret project.
Chad Heim
Chad Heim has been professionally programming for over 10 years. After graduating from UIUC, Chad has worked on a variety of projects ranging from small embedded systems to large scale business applications. Not so long ago, Chad's passion for programming and his enjoyment of gaming had led separate lives. Those lives were kept ruthlessly apart by the villainous powers of "The Corporate Environment." Then, one day, Chad heard the calling. Wielding his skills like the finely crafted blade, he defeated the oppressing overlords of TPS reports and water cooler meetings. Now the once divided lives of programming and gaming live harmoniously in the land of Frozen Codebase as a game programmer. Chad has shipped AC-130 Gunship, Cruise Ship Vacation Games, and has done work on Metalocalypse: Dethgame. Chad is currently working on Kick-Ass.
Cody Durant
Cody Durant moved to Phoenix, AZ in 2000 to attend The Art Institute. After graduating in 2005 With a bachelors degree in Media Arts and Animation, he went off to work for VoreTek LLC on Pro Simulator 2006, Pro Simulator 2007 and NFL Playbook. In April 2008 he decided that sunny days are overrated and moved his family and himself to Green Bay, WI to work for Frozen Codebase. Since he has come here he has completed Cruise Ship Vacation Games and worked on many other projects. When Cody leaves the office at night he loves to come home to his wonderful wife Julia and cute as hell daughter Ivy, as well as their awesome pets Azriel, Uzi, Mr. Peanut and Eleus.
Curtis Zuehls
Born here in Green Bay and lived here ever since. I enjoy bowling, working on cars and speeding around in them. I also enjoy the occasional game of Magic.
Dan Koppel
A long time veteran in the games industry, Dan enjoys passing on the gamer tradition (AKA addiction) to his children. Currently most of his gaming free-time is spent playing action/ RPG-type games, although he still manages to play as many FPS and strategy games that time allows. Dan has shipped Quake 2: The Reckoning, Kingpin, Return to Castle Wolfenstein, Call of Duty: United Offensive, Call of Duty 2: Big Red One, Wolfenstein. He is currently working on Kick-Ass.
Dan Stem
Dan is a programmer hailing from California. He has shipped Ben 10 Alien Force: Vilgax Attacks and Toy Story Mania.
David Suski
David is a Programmer working on iPhone games at Frozen Codebase.
Doc Schelter
Doc Schelter is a 13+ year game veteran, having experience in AAA games ranging from Homeworld to Scarface. Past studio credits include CaveDog, HeadGames, Relic, Turbine, Radical and others.
Drew Palmer
Drew joins the Frozen Codebase from Phoenix, AZ. He attended the Art Institute of Phoenix, where he graduated in 2005 with a degree in animation. Soon after, he switched his focus to game character art, dabbled in training simulation games, and has recently found himself transplanted in Green Bay in order to tiger-uppercut the crap out of punk rock gaming. Drew loves hanging out with his little brothers, good tunes, and of course family and friends. Drew is working on Kick-Ass The Game.
Erin Basten
Erin hails from right here in Green Bay. Likes: Macs, photography, Photoshop, RPG games, tequila, singing, and spending the greenbacks. Hates: anything to do with NFL teams (no particular teams, of course), waiting, reading the instructions, and driving slowly.
Jason Flegle
Jason Flegle is a veteran programmer who is working on the Rollergirls game. He has shipped Major League Eating, Power Rangers: Super Legends, Fairly Odd Parents: Shadow Showdown, Ghostbusters, Hello Kitty, Spider-Man 2: The Hero Returns, Ratchet & Clank: Going Mobile!, Marvel Heros 5 in 1, Disney Princess Magical Adventures 5 in 1, The Legend of Zorro Swordfight, Shrek Over the Hedge, Cory in the House, and has done work on Metalocalypse: Dethgame. Jason is currently working on a top-secret project.
Jason Kim
Professional Gamer, make games in my free time. Like Muay Thai kickboxing and Brazilian Jiujitsu. Shipped titles: Garfield Bowling, CS Video Poker, Sandy Beach.
Jay Balakrishnan
Jay Balakrishnan is one of the board members of Frozen Codebase. He also serves as an Executive Producer (consulting). Jay Balakrishnan has been involved in the game industry for over thirty years. He has more than eighty shipped games on the PS2, Xbox, PC, Gamecube, PSP, NES, SNES, Macintosh and C64. Balakrishnan is highly experienced in every aspect of game development, producing consistent results of high quality, profitability, and on-time delivery. Jay's titles include The Incredible Hulk: Ultimate Destruction, CSI: Crime Scene Investigation: Dark Motives, CSI: Miami, Earthseige 2, Chessmaster 4000 Turbo, Mario's Time Machine, Scarface, amongst others.
Jesse Rahikainen
Jesse Rahikainen has brought his programming knowledge to Frozen Codebase as a game programmer. As a long time Dungeons and Dragons player, Jesse has an intricate knowledge of game systems. These abilities have helped to make Frozen Codebase a stronger and more versatile game development studio. Jesse has shipped Screwjumper!, Elements of Destruction and Cruise Ship Vacation Games. Jesse is working on the exclusive Frozen Codebase Rollergirls game.
Justin Kovac
A former employee of Garage Games, Justin worked on Marble Blast Ultra for the XBox 360 Live Arcade. With Frozen Codebase, Justin has also completed Screwjumper! and Elements of Destruction for XBox 360. Justin has shipped Marble Blast Ultra, Screwjumper!, Elements of Destruction and Cruise Ship Vaction Games. He has done work on Metalocalypse: Dethgame and is currently working on Kick-Ass.
Greg Kellerman
Greg is neither a programmer nor an artist. He is neither a unicorn nor a hobbit. He is a dude with some designing skills. If you have a game idea to pitch me, please send it to Ben Geisler. He LOVES outside game ideas and will listen for hours and hours...
Karol I. David
Karol learned to 3D Model at an internship at Turbo Squid Inc in 2003. She started freelancing full-time in 2006 and worked on projects for the game, film and commercial industry. Karol now works full-time as a Game Artist for Frozen Codebase (since 2007)
Kurt Henrickson
Kurt is the Quality Assurance Manager at Frozen Codebase. He holds an Associates in Multimedia and Bachelors in Game Design from ITT Tech Green Bay. His love for video games first blossomed when his family members started giving Kurt quarters to play Pac-Man and Donkey Kong because they couldn't stand his Pee-Wee Herman impressions...and look where that got him! When not in the office, Kurt enjoys reading books, playing games, and messing around with various side projects. Titles: Screwjumper!, Elements of Destruction, Sandy Beach, AC-130, Zombie Wranglers and Cruise Ship Vacation Games.
Kyle Herminath
Kyle's story begins with an ultimatum...become a bounty hunter or become a game developer. This odd ultimatum was created in the very awkward and emotional years of high school, where during the day Kyle worked on 3D models, and by night organized underground Fight Club. How did Kyle ever begin to decide, you ask? Long story short, bounty hunting is illegal in Wisconsin, and Kyle learned that the people who develop video games blow minds, and rock socks. Never again looking back, Kyle boldly interned QA and happily ever after.
Kyrik Rudd
Primarily eye candy, Kyrik is bringing sexy back to the gaming industry. While still attending ITT Tech, Kyrik makes a living being the Master Basser of his band and cooking at a local bar in his hometown of New London. He also enjoys reading, dancing, drinking, and long walks on the beach. Kyrick is now a QA intern at Frozen Codebase.
Michael Adsit
Michael is a QA Intern at Frozen Codebase and a CS major at UW-Green Bay. He has no bio and wasn't here for the pic, so please enjoy this picture we took of a basketball with a sombrero.
Rev. Norb Rozek
Jealously protective of his status as "oldest dude in the office," Norb managed to acquire a B.A. in Communications and the Arts from the University of Wisconsin-Green Bay and a B.S. in Digital Entertainment and Game Design from ITT Tech - Green Bay, though he thinks both the B.A. and B.S. were kinda B.S., really. He currently enjoys a life of quiet dignity by moonlighting as a women's roller derby announcer. Upping the nerd point ante to dangerously stratospheric levels, Norb was the guy who started MENSA's comic book SIG ((seriously)). He is fluent in no languages, including English. Norb has shipped Screwjumper!, Elements of Destruction, Zombie Wranglers, Sandy Beach, and Cruise Ship Vacation Games. He has done work on Metalocalypse: Dethgame and is currently working on Kick-Ass and Rollergirls.
Scott Tuinstra II
When Scott isn't making artwork or spending time with his significant other, he enjoys annihilating his enemies with unrestrained Norse brutality! And reading children's novels. Scott has shipped Cruise Ship Vacation Sports and is currently working on Kick-Ass the game.
Walid Fayad
Before working for Frozen Codebase, Walid was a game programmer at Big Huge Games in Timonium, Maryland. The projects he worked on are still under wraps. They will be released for the PC, XBox 360, PS3 and the Nintendo Wii.